5.10.09

Tricky Tricky Remix Completion!

I like Royksopp's music, so their remix contest was a total 'yes please, sign me up'. The original track is called Tricky Tricky and you can listen/download it on Soundcloud. My remix turned out pretty eclectic and unfocused, but eh, music is music.

Tricky Tricky (Remix de Esbie) by esbie

Also: since I've only had this mac for a few months, this is the first time I've had to compose on it.  Let me just say that Logic Pro and I don't always see eye to eye, so this remix took longer than usual. Anyone have a DAW on mac that they know, love, and would recommend? I'm open to suggestions.

Some stuff I thought about while making it:

  • The original has 2 different chord progressions, one major, one minor. If you take a hard look at the track stems they gave out for remixing, you'll find they never gave us the stuff in the major progression. That blows. The major progression was my favorite part. So you'll find I tried to do a lot of recreation of that section (ie, a lot of my remix is also major)
  • I absolutely loved the synth lead that came with the track. I harmonized it, used it in different instruments, and transposed it into a major key.
  • at 143bpm, Tricky Tricky was definitely a track that could be taken at half tempo. 
  • Karin Deijer-Andersson's voice is awesome. In some parts I vocoded it and pitch shifted it. Although in retrospect I liked her original voice more :) The lyrics are not bad as far as lyrics go. And "over and over" is easy to exploit with musical word-painting
  • I had to EQ the bass frequencies like crazy... too many of my samples had a lot of low end rumbling
If I could do it over again... I'd do an entirely acoustic version. Mostly because I added the violins towards the end and realized that was my favorite part. Ah well, maybe next time.

22.9.09

Basically Famous

Hey so if you haven't seen my facebook wall recently, my friend Jason Turer put up a trailer from a student film he produced a couple years back... and I'm in it! I'm playing a character named Mary who thinks her roommate is crazy for hearing weird noises at night. The best part of this is that Jason put the trailer on IMDB! Yes folks that's right, I'm now considered an actress on IMDB ^__^ do you think I should fill out my profile? (Although in all seriousness there are hundreds of Sarah Browns there). Go ahead and clickthrough to see the trailer on IMDB (oh and warning, it's a little cheesy :P)

1.9.09

Back from summer vacation


Hey! After an unusually long hiatus, I'm back and ready to blog. I'm coming to you from my new apartment in Sunnyvale, CA where I now work fulltime for Palm, making webOS media apps.

I was shopping in SF on Valencia the other day and I found this adorable music box where you can compose your own music (provided it's entirely in the key of C major). I promptly bought it and of course the first song I made with it is a zelda cover. enjoy ^_^

Goron Music Box by esbie

13.7.09

Something not technical

I was playing my mom's keyboard last week when I realized that I don't know any songs for piano. **Mary Had A Little Lamb does not count.** I took piano lessons for years and years when I was younger, yet here I am struggling to remember even a single song. I finally did remember a song, but was one I had written my freshman/sophomore year of college. Surprised that I remembered all the words, I thought I'd keep a record of it on soundcloud.


I don't consider this a finished 'piece' because it lacks polish, but it's interesting if only because the song is so different from what I normally work on.

3.7.09

Ichigo Flock Simulation



These guys above are way fun to play with! (those of you in an RSS reader will probably have to click through.) Click on the stage for more boids.

I started this project with Phil a while back and have decided to stop working on it, at least for now. Ichigo was my introduction to programming in Actionscript 3.0 but also turned out to be my introduction to boid theory. Every boid above has several forces that influence its interactions, including:

  • alignment: heading towards the mouse cursor
  • cohesion: heading towards the center of the flock
  • separation: maintaining ample distance from flockmates
  • steerResistance: momentum that provides resistance to turning or stopping
  • randomness: some slight randomization of their movements
Our codebase allows flocks to collect Collectables, avoid Obstacles, and even merge with other flocks (although the above demo doesn't show this functionality). Eventually I hope to add more support for dynamic sound generation via flock behavior as well. This was meant to be a game prototype, but as you can see, not a lot was implemented except for the core functionality :P

One of the trickier bits during the process was telling the boids which direction to face. Simply pointing them in the direction of their velocity vector resulted in boids that could instantaneously flip their faces from back to front or left to right. Not only did we end up interpolating the sprite's rotation, but we also programmed each boid so it begins to turn only if its new velocity vector is at least theta degrees away from its old velocity vector. This last adjustment resulted in more flock-like and fish-like behavior.

The public build is here, and the source code is of course up on github if you're curious.

13.6.09

I Made Minesweeper

The javascript version using jQuery. The playable alpha version is on github right now (fyi flags are draggable :P ). I'm waiting for the webOS sdk before I make anymore changes, because for the moment I've decided I want to code mobile games. Thank Chelsea for the sprites.


(Oh and please note I will take a two week hiatus from this blog while I'm out of the country :)

5.6.09

Welcome to the rest of my life

I'm done graduating. Except for the thank you notes, but let's be honest, those won't be going out for another 4 months. I'll be here, in Las Cruces, for another week before visiting China and then I'm off to a family reunion in North Dakota. After that it's Silicon Valley or bust.

I figured since I'll be traveling a lot I should jump on board the portable music bandwagon once again. I'll be outfitted with my gameboy, DS, and H2 Zoom, so I'm expecting some good things to come.

Recently I've been doing nothing but cleaning, so I took a break to compose something cute on LSDJ. Purpose of the exercise was to make use of some extended techniques including:

Slurs
Vibrato
Groove (Swing)
Drumkits (ok this isn't "extended" but I haven't used LSDJ's yet)